But by the end of the play session, everybody was playing 16:9.īrissia: Before I got in, I applied to Blizzard every year for twelve years. And we were like hey, you can also play 16:9! When they tried it they were like, “No, we can’t do this.” So they switched it back. ![]() We showed some pros the game, and they started off playing 4:3. And if players don’t turn on the options right away, they might eventually. We’re trying our best to make everything feel comfortable. They’re nice, but, you know, they’re just four colors! We’re not going to make a four-color explosion now, we’re going to use all the colors we can!īrian: With most of the visual effects in StarCraft: Remastered, you can just turn them off and go back to the originals. these original effects don’t actually look very good by today’s standards. Originally, our focus was: “Let’s do the effects 100% true to the original.” But then we started realizing. The new nuclear explosion is amazing, it looks really good. The fire looks like fire, the explosions are awesome. We’re not going to rewrite the rules of chess-we’re not going to change how the pieces move-we’re just going to make it look better.īrian: The effects in StarCraft: Remastered are being created with the best effects programs we have. What drove your decision to keep the original silhouettes?īrian: In Korea, StarCraft is like chess. The fact that people couldn’t tell the difference shows me that we did our job right-we stayed so true to the original that it mirrors players’ memories. We had to say, “No no no, we went back to the original units, look: it was only 32 pixels.” Now you can see it in 4K and totally see the difference. In their mind, that’s what StarCraft had always looked like. It’s a double-edged sword when we were first showing the game to people, if they started by looking at it in HD, they weren’t impressed. How did you balance updating the unit models with staying true to the original ones?īrian: We kept the same silhouettes because we wanted you to immediately recognize them. I was like, “Oh my God, did you see how much detail they put into this thing?” The new Goliath the team came up with-it’s so awesome, it makes me feel bad, because I made the original one. What’s been the coolest thing for you to revisit as a leading artist on StarCraft: Remastered?īrian: There were some things that really made me geek out. You worked on the original game back in 1997. Meet the team and peek into the development process through the behind-the-scenes interviews below! Over the past eighteen months, they’ve been hard at work modernizing StarCraft without altering its classic gameplay and “Wild West” atmosphere. I murdered all 3 AI basically by myself, though my brother did keep my southern half safe long enough for me to do the slaughter (see the stream of brown in the minimap in the corner, also, colors are randomized, so that's a thing I really want to change).The StarCraft: Remastered team is small, nimble, and intensely passionate about their source material. ![]() My brother is the only other person I could play against before now, and he and I started around the same time.īy the way, the picture featured for this post is a screenshot of the non-remastered replay of the game me and my brother played against 3 AI I was the brown Zerg (the reptilian-bug carapace-covered monsters), and he played the blue Terran (read: space cowboy cyborg humans), against 2 Terrans (red and purple) and 1 Zerg (white). There's also an inbuilt APM counter, so you can track how well you're doing, actions per minute-wise.Īll this is real fun and all, but the part I'm looking forward to the most is the Battlenet servers so I can play with some actual people rather than the stupid AI the game normally has(Seriously, I can beat them between like 5-20 min 1v1, depending on the race, and up to 2 with confidence, and 3 at once probably, given proper stalling done on my part). I mean, I absolutely love that I can finally move those pesky far-away hotkeys for ridiculously important stuff (looking at you, build overlord button). In general, it makes the game a bit more customizable, so people can play properly. The free non-remastered version still has the remap hotkeys thing, though not the zoom (it may only work in replays, not sure). ![]() Now, it's important to note that the remastered version only gives the game a much cleaner and smoother look, while the basic gameplay is exactly the same though now you can remap the hotkeys and zoom in and out (I think?). Turns out, that also means that they've made the original Starcraft totally free, because something about the remastered version needing that before you can play. Blizzard released Starcraft Brood War: Remastered.
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